CMDR Tingeltangel-Bob profile
(Python)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 274 942 278 cr |
Credits spent on ships | 78 553 969 cr |
Credits spent on outfitting | 214 451 912 cr |
Credits spent on repairs | 1 923 952 cr |
Credits spent on fuel | 33 840 cr |
Credits spent on munitions | 78 576 cr |
Insurance claims | 14 |
Total claim costs | 44 713 716 cr |
Combat |
|
Bounties claimed | 283 |
Profit from bounties | 8 335 654 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 4 464 069 cr |
Highest single reward | 115 325 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 13 478 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 9 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 73 450 cr |
Commodities smuggled | 35 |
Average profit | 8 161 cr |
Highest single transaction | 41 760 cr |
Trading |
|
Market network | 147 |
Trading profit | 115 462 851 cr |
Commodities traded | 30 714 |
Average profit | 209 551 cr |
Highest single transaction | 3 317 210 cr |
Mining |
|
Profits from mining | 925 592 cr |
Minerals refined | 226 |
Materials collected | 3 366 |
Exploration |
|
Systems visited | 640 |
Profits from exploration | 71 269 203 cr |
Level 2 detailed scans | 1 994 |
Level 3 detailed scans | 4 892 |
Highest payout | 6 188 556 cr |
Total hyperspace distance | 17 613 ly |
Total hyperspace jumps | 1 266 |
Max distance from start | 1 112,08 ly |
Max distance from Sol | 1 059,94 ly |
Max distance from Colonia | 22 627,36 ly |
Approximate time played | 2W 3D 9H 17M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 17 |
Total delivered | 19 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 102 574 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 49 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 2 |
Multi-Crew |
|
Total time in multi-crew | 12M 9S |
Time in gunner role | 7M 32S |