CMDR Key-Lan profile
(Python)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 501 048 293 cr |
Credits spent on ships | 1 446 600 538 cr |
Credits spent on outfitting | 2 980 041 933 cr |
Credits spent on repairs | 19 512 643 cr |
Credits spent on fuel | 854 934 cr |
Credits spent on munitions | 2 497 513 cr |
Insurance claims | 29 |
Total claim costs | 47 139 819 cr |
Combat |
|
Bounties claimed | 3 811 |
Profit from bounties | 369 246 969 cr |
Combat bonds | 2 233 |
Profit from combat bonds | 84 689 955 cr |
Assassinations | 283 |
Profit from assassinations | 148 048 151 cr |
Highest single reward | 580 724 cr |
Skimmers killed | 547 |
Crime |
|
Fines issued | 193 |
Lifetime fines value | 814 665 cr |
Bounties received/earned | 413 |
Lifetime bounty value | 742 905 cr |
Highest bounty issued | 8 930 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 835 124 cr |
Commodities smuggled | 539 |
Average profit | 104 391 cr |
Highest single transaction | 459 648 cr |
Trading |
|
Market network | 170 |
Trading profit | 1 007 200 721 cr |
Commodities traded | 253 598 |
Average profit | 600 955 cr |
Highest single transaction | 195 601 952 cr |
Mining |
|
Profits from mining | 570 282 289 cr |
Minerals refined | 3 053 |
Materials collected | 18 907 |
Exploration |
|
Systems visited | 19 315 |
Profits from exploration | 3 763 977 877 cr |
Level 2 detailed scans | 39 427 |
Level 3 detailed scans | 64 857 |
Highest payout | 14 775 406 cr |
Total hyperspace distance | 945 919 ly |
Total hyperspace jumps | 25 477 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 13W 3D 1H 14M |
Passengers |
|
Total bulk passengers delivered | 16 650 |
Total VIPs delivered | 18 124 |
Total delivered | 34 774 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 81 964 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 067 |
Grade 1 upgrades generated | 262 |
Grade 2 upgrades generated | 311 |
Grade 3 upgrades generated | 448 |
Grade 4 upgrades generated | 429 |
Grade 5 upgrades generated | 617 |
Crew |
|
Crew credits earned | 860 273 845 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 16H 19M 55S |
Time in gunner role | 2M 31S |
Total credits accrued | 46 821 cr |