CMDR Jack Lanxs profile
(Krait Phantom)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 1 242 363 750 cr |
Credits spent on ships | 198 745 187 cr |
Credits spent on outfitting | 575 083 440 cr |
Credits spent on repairs | 1 443 031 cr |
Credits spent on fuel | 52 841 cr |
Credits spent on munitions | 529 838 cr |
Insurance claims | 31 |
Total claim costs | 39 510 366 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 4 668 995 cr |
Combat bonds | 3 |
Profit from combat bonds | 119 974 cr |
Assassinations | 5 |
Profit from assassinations | 506 691 cr |
Highest single reward | 490 075 cr |
Skimmers killed | 719 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 54 922 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 56 790 cr |
Highest bounty issued | 8 290 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 160 701 cr |
Commodities smuggled | 59 |
Average profit | 13 392 cr |
Highest single transaction | 62 692 cr |
Trading |
|
Market network | 102 |
Trading profit | 16 559 372 cr |
Commodities traded | 4 515 |
Average profit | 48 704 cr |
Highest single transaction | 597 864 cr |
Mining |
|
Profits from mining | 278 225 cr |
Minerals refined | 93 |
Materials collected | 7 921 |
Exploration |
|
Systems visited | 2 884 |
Profits from exploration | 560 369 151 cr |
Level 2 detailed scans | 12 818 |
Level 3 detailed scans | 14 455 |
Highest payout | 10 731 511 cr |
Total hyperspace distance | 183 435 ly |
Total hyperspace jumps | 3 445 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 993,30 ly |
Approximate time played | 6W 2D 7H 50M |
Passengers |
|
Total bulk passengers delivered | 297 |
Total VIPs delivered | 71 |
Total delivered | 368 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 392 084 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 335 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 28 |