CMDR Teros Pricefield profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 564 145 238 cr |
Credits spent on ships | 886 615 926 cr |
Credits spent on outfitting | 1 353 003 267 cr |
Credits spent on repairs | 3 631 033 cr |
Credits spent on fuel | 211 214 cr |
Credits spent on munitions | 117 086 cr |
Insurance claims | 7 |
Total claim costs | 14 709 109 cr |
Combat |
|
Bounties claimed | 360 |
Profit from bounties | 11 714 894 cr |
Combat bonds | 534 |
Profit from combat bonds | 39 517 534 cr |
Assassinations | 14 |
Profit from assassinations | 3 125 379 cr |
Highest single reward | 318 825 cr |
Skimmers killed | 139 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 193 218 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 958 400 cr |
Highest bounty issued | 573 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 120 871 cr |
Commodities smuggled | 53 |
Average profit | 15 109 cr |
Highest single transaction | 58 400 cr |
Trading |
|
Market network | 65 |
Trading profit | 128 404 851 cr |
Commodities traded | 31 945 |
Average profit | 410 239 cr |
Highest single transaction | 31 187 712 cr |
Mining |
|
Profits from mining | 26 808 274 cr |
Minerals refined | 1 576 |
Materials collected | 22 664 |
Exploration |
|
Systems visited | 3 980 |
Profits from exploration | 981 463 695 cr |
Level 2 detailed scans | 13 267 |
Level 3 detailed scans | 14 874 |
Highest payout | 29 953 305 cr |
Total hyperspace distance | 197 308 ly |
Total hyperspace jumps | 5 077 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 31 003,89 ly |
Approximate time played | 4W 6D 5H 33M |
Passengers |
|
Total bulk passengers delivered | 197 |
Total VIPs delivered | 3 664 |
Total delivered | 3 861 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 57 870 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 394 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 348 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 323 |
Crew |
|
Crew credits earned | 148 911 033 cr |
Crew hired | 5 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 52S |
Time in gunner role | 3M 2S |