CMDR chriszero profile
(Krait Phantom)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 262 711 926 cr |
Credits spent on ships | 308 525 034 cr |
Credits spent on outfitting | 659 505 745 cr |
Credits spent on repairs | 3 681 245 cr |
Credits spent on fuel | 65 030 cr |
Credits spent on munitions | 513 455 cr |
Insurance claims | 24 |
Total claim costs | 85 950 166 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 1 232 761 cr |
Combat bonds | 51 |
Profit from combat bonds | 1 734 200 cr |
Assassinations | 4 |
Profit from assassinations | 579 086 cr |
Highest single reward | 177 520 cr |
Skimmers killed | 465 |
Crime |
|
Fines issued | 119 |
Lifetime fines value | 206 749 cr |
Bounties received/earned | 942 |
Lifetime bounty value | 133 205 cr |
Highest bounty issued | 1 480 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 660 097 cr |
Commodities smuggled | 164 |
Average profit | 132 019 cr |
Highest single transaction | 628 686 cr |
Trading |
|
Market network | 49 |
Trading profit | 624 405 418 cr |
Commodities traded | 16 898 |
Average profit | 3 527 714 cr |
Highest single transaction | 194 205 843 cr |
Mining |
|
Profits from mining | 602 580 768 cr |
Minerals refined | 1 225 |
Materials collected | 4 708 |
Exploration |
|
Systems visited | 4 808 |
Profits from exploration | 389 507 837 cr |
Level 2 detailed scans | 7 582 |
Level 3 detailed scans | 9 357 |
Highest payout | 5 349 718 cr |
Total hyperspace distance | 316 618 ly |
Total hyperspace jumps | 5 143 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 3D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 1 441 |
Total VIPs delivered | 124 |
Total delivered | 1 565 |
Total ejected | 366 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 36 841 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 186 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 23H 53M 53S |
Time in gunner role | 18M 24S |