CMDR First of Four profile
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(Imperial Cutter)
![](/img/ships/128049375/unknown.jpg)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14 055 248 986 cr |
Credits spent on ships | 1 858 744 611 cr |
Credits spent on outfitting | 8 266 359 149 cr |
Credits spent on repairs | 12 409 661 cr |
Credits spent on fuel | 205 942 cr |
Credits spent on munitions | 1 648 457 cr |
Insurance claims | 21 |
Total claim costs | 75 330 784 cr |
Combat |
|
Bounties claimed | 2 880 |
Profit from bounties | 123 465 048 cr |
Combat bonds | 155 |
Profit from combat bonds | 1 687 876 cr |
Assassinations | 16 |
Profit from assassinations | 8 428 829 cr |
Highest single reward | 598 950 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 6 148 055 cr |
Bounties received/earned | 367 |
Lifetime bounty value | 1 639 830 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 156 504 cr |
Commodities smuggled | 20 |
Average profit | 88 962 cr |
Highest single transaction | 567 170 cr |
Trading |
|
Market network | 145 |
Trading profit | 11 296 728 012 cr |
Commodities traded | 24 909 |
Average profit | 9 909 411 cr |
Highest single transaction | 474 419 946 cr |
Mining |
|
Profits from mining | 11 266 196 956 cr |
Minerals refined | 14 701 |
Materials collected | 35 650 |
Exploration |
|
Systems visited | 8 415 |
Profits from exploration | 1 539 464 074 cr |
Level 2 detailed scans | 37 693 |
Level 3 detailed scans | 38 783 |
Highest payout | 15 420 243 cr |
Total hyperspace distance | 420 282 ly |
Total hyperspace jumps | 10 141 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 5D 38M |
Passengers |
|
Total bulk passengers delivered | 31 979 |
Total VIPs delivered | 18 |
Total delivered | 31 997 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 2 180 |
Total profit | 4 784 422 cr |
Total rescue transactions | 549 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 332 |
Grade 1 upgrades generated | 496 |
Grade 2 upgrades generated | 467 |
Grade 3 upgrades generated | 697 |
Grade 4 upgrades generated | 725 |
Grade 5 upgrades generated | 947 |
Crew |
|
Crew credits earned | 1 409 998 000 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |