CMDR Goatie profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 409 284 578 cr |
Credits spent on ships | 1 675 552 745 cr |
Credits spent on outfitting | 4 336 429 708 cr |
Credits spent on repairs | 46 263 318 cr |
Credits spent on fuel | 1 442 196 cr |
Credits spent on munitions | 10 515 006 cr |
Insurance claims | 114 |
Total claim costs | 190 599 187 cr |
Combat |
|
Bounties claimed | 38 548 |
Profit from bounties | 5 588 898 958 cr |
Combat bonds | 15 015 |
Profit from combat bonds | 7 785 470 050 cr |
Assassinations | 448 |
Profit from assassinations | 521 577 524 cr |
Highest single reward | 2 063 047 cr |
Skimmers killed | 439 |
Crime |
|
Fines issued | 857 |
Lifetime fines value | 10 915 234 cr |
Bounties received/earned | 1 524 |
Lifetime bounty value | 3 272 050 cr |
Highest bounty issued | 449 700 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 40 006 228 cr |
Commodities smuggled | 11 701 |
Average profit | 235 331 cr |
Highest single transaction | 3 973 758 cr |
Trading |
|
Market network | 417 |
Trading profit | 10 443 604 134 cr |
Commodities traded | 273 122 |
Average profit | 2 983 035 cr |
Highest single transaction | 782 060 580 cr |
Mining |
|
Profits from mining | 6 344 931 647 cr |
Minerals refined | 14 615 |
Materials collected | 49 130 |
Exploration |
|
Systems visited | 33 287 |
Profits from exploration | 3 479 290 222 cr |
Level 2 detailed scans | 143 946 |
Level 3 detailed scans | 330 458 |
Highest payout | 33 251 767 cr |
Total hyperspace distance | 2 164 164 ly |
Total hyperspace jumps | 64 692 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 50W 3D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 19 246 |
Total VIPs delivered | 729 |
Total delivered | 19 975 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 341 |
Total profit | 7 479 658 cr |
Total rescue transactions | 62 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 692 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 317 |
Grade 3 upgrades generated | 628 |
Grade 4 upgrades generated | 703 |
Grade 5 upgrades generated | 1 686 |
Crew |
|
Crew credits earned | 163 359 475 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 14M 54S |
Time in gunner role | 18S |
Time in fighter con role | 20M 53S |