CMDR Bramskyyy profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 605 532 255 cr |
Credits spent on ships | 2 109 900 321 cr |
Credits spent on outfitting | 2 231 257 116 cr |
Credits spent on repairs | 19 754 125 cr |
Credits spent on fuel | 1 503 403 cr |
Credits spent on munitions | 1 588 617 cr |
Insurance claims | 23 |
Total claim costs | 113 495 736 cr |
Combat |
|
Bounties claimed | 602 |
Profit from bounties | 22 512 453 cr |
Combat bonds | 62 |
Profit from combat bonds | 2 298 543 cr |
Assassinations | 24 |
Profit from assassinations | 2 374 068 cr |
Highest single reward | 219 734 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 352 |
Lifetime fines value | 27 192 321 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 72 880 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 80 809 738 cr |
Commodities smuggled | 1 503 |
Average profit | 11 544 248 cr |
Highest single transaction | 43 824 240 cr |
Trading |
|
Market network | 176 |
Trading profit | 6 333 162 711 cr |
Commodities traded | 532 473 |
Average profit | 5 659 663 cr |
Highest single transaction | 788 265 774 cr |
Mining |
|
Profits from mining | 5 290 576 653 cr |
Minerals refined | 4 662 |
Materials collected | 1 984 |
Exploration |
|
Systems visited | 6 329 |
Profits from exploration | 202 281 081 cr |
Level 2 detailed scans | 688 |
Level 3 detailed scans | 75 006 |
Highest payout | 3 462 503 cr |
Total hyperspace distance | 216 710 ly |
Total hyperspace jumps | 10 734 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 26 002,07 ly |
Approximate time played | 4W 3D 20H 14M |
Passengers |
|
Total bulk passengers delivered | 2 699 |
Total VIPs delivered | 5 641 |
Total delivered | 8 340 |
Total ejected | 78 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 102 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 158 166 976 cr |
Crew hired | 245 |
Crew fired | 241 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 21H 24M 57S |
Time in gunner role | 45M 2S |
Total credits accrued | 8 829 204 cr |