CMDR Commander Tredwell profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 39 170 899 137 cr |
Credits spent on ships | 1 031 993 234 cr |
Credits spent on outfitting | 2 312 164 240 cr |
Credits spent on repairs | 23 239 059 cr |
Credits spent on fuel | 458 106 cr |
Credits spent on munitions | 4 021 940 cr |
Insurance claims | 67 |
Total claim costs | 461 042 907 cr |
Combat |
|
Bounties claimed | 3 571 |
Profit from bounties | 881 489 125 cr |
Combat bonds | 15 463 |
Profit from combat bonds | 1 047 002 930 cr |
Assassinations | 5 |
Profit from assassinations | 4 871 160 cr |
Highest single reward | 2 160 700 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 3 212 122 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 414 705 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 628 721 cr |
Commodities smuggled | 188 |
Average profit | 29 939 cr |
Highest single transaction | 279 950 cr |
Trading |
|
Market network | 485 |
Trading profit | 21 150 742 938 cr |
Commodities traded | 427 323 |
Average profit | 9 065 899 cr |
Highest single transaction | 238 699 950 cr |
Mining |
|
Profits from mining | 2 172 104 582 cr |
Minerals refined | 6 093 |
Materials collected | 61 444 |
Exploration |
|
Systems visited | 11 080 |
Profits from exploration | 2 152 782 488 cr |
Level 2 detailed scans | 64 616 |
Level 3 detailed scans | 64 050 |
Highest payout | 12 481 760 cr |
Total hyperspace distance | 622 355 ly |
Total hyperspace jumps | 19 514 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 39W 2D 35M |
Passengers |
|
Total bulk passengers delivered | 10 164 |
Total VIPs delivered | 8 468 |
Total delivered | 18 632 |
Total ejected | 81 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 1 113 526 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 682 |
Grade 1 upgrades generated | 393 |
Grade 2 upgrades generated | 487 |
Grade 3 upgrades generated | 737 |
Grade 4 upgrades generated | 788 |
Grade 5 upgrades generated | 1 277 |
Crew |
|
Crew credits earned | 3 255 615 408 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 14H 30M 13S |
Time in gunner role | 3M 30S |
Total credits accrued | 5 564 231 cr |