CMDR Max Wells profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 818 180 505 cr |
Credits spent on ships | 1 824 492 489 cr |
Credits spent on outfitting | 3 255 801 065 cr |
Credits spent on repairs | 130 345 644 cr |
Credits spent on fuel | 1 060 696 cr |
Credits spent on munitions | 6 264 073 cr |
Insurance claims | 173 |
Total claim costs | 1 391 154 666 cr |
Combat |
|
Bounties claimed | 3 147 |
Profit from bounties | 276 992 240 cr |
Combat bonds | 3 159 |
Profit from combat bonds | 4 726 274 727 cr |
Assassinations | 35 |
Profit from assassinations | 49 022 398 cr |
Highest single reward | 1 342 400 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 693 |
Lifetime fines value | 283 856 142 cr |
Bounties received/earned | 1 161 |
Lifetime bounty value | 10 168 285 cr |
Highest bounty issued | 1 736 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 631 024 912 cr |
Commodities smuggled | 85 470 |
Average profit | 1 782 556 cr |
Highest single transaction | 12 332 320 cr |
Trading |
|
Market network | 106 |
Trading profit | 8 242 609 469 cr |
Commodities traded | 113 734 |
Average profit | 13 692 042 cr |
Highest single transaction | 318 696 768 cr |
Mining |
|
Profits from mining | 7 185 962 807 cr |
Minerals refined | 2 960 |
Materials collected | 23 064 |
Exploration |
|
Systems visited | 11 520 |
Profits from exploration | 843 359 410 cr |
Level 2 detailed scans | 30 606 |
Level 3 detailed scans | 55 961 |
Highest payout | 13 229 553 cr |
Total hyperspace distance | 678 975 ly |
Total hyperspace jumps | 15 325 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 19W 2D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 6 131 |
Total VIPs delivered | 254 |
Total delivered | 6 385 |
Total ejected | 739 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 070 290 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 669 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 446 |
Grade 3 upgrades generated | 610 |
Grade 4 upgrades generated | 621 |
Grade 5 upgrades generated | 581 |
Crew |
|
Crew credits earned | 141 162 322 cr |
Crew hired | 35 |
Crew fired | 24 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 2D 3H 12M 2S |
Time in gunner role | 14H 38M 21S |
Time in fighter con role | 1H 41M 4S |
Total credits accrued | 40 812 885 cr |
Total fines accrued | 1 693 237 cr |