CMDR Kynoch-Taylor profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1 923 011 409 cr |
Credits spent on ships | 637 264 631 cr |
Credits spent on outfitting | 2 397 122 245 cr |
Credits spent on repairs | 21 670 318 cr |
Credits spent on fuel | 390 288 cr |
Credits spent on munitions | 1 099 723 cr |
Insurance claims | 95 |
Total claim costs | 297 792 767 cr |
Combat |
|
Bounties claimed | 2 586 |
Profit from bounties | 93 714 279 cr |
Combat bonds | 1 933 |
Profit from combat bonds | 46 927 192 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 374 100 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 597 129 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 51 875 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 659 cr |
Commodities smuggled | 60 |
Average profit | 1 332 cr |
Highest single transaction | 7 088 cr |
Trading |
|
Market network | 84 |
Trading profit | 59 078 534 cr |
Commodities traded | 32 684 |
Average profit | 133 965 cr |
Highest single transaction | 14 328 869 cr |
Mining |
|
Profits from mining | 18 174 622 cr |
Minerals refined | 748 |
Materials collected | 27 540 |
Exploration |
|
Systems visited | 28 142 |
Profits from exploration | 1 505 440 770 cr |
Level 2 detailed scans | 23 297 |
Level 3 detailed scans | 137 630 |
Highest payout | 19 171 199 cr |
Total hyperspace distance | 1 183 694 ly |
Total hyperspace jumps | 30 867 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 20W 5D 14H 34M |
Passengers |
|
Total bulk passengers delivered | 1 608 |
Total VIPs delivered | 96 |
Total delivered | 1 704 |
Total ejected | 57 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 455 469 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 293 |
Grade 1 upgrades generated | 316 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 291 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 37 213 131 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 11S |
Time in gunner role | 6M 7S |
Time in fighter con role | 1H 16M 53S |