Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 998 433 777 cr |
Credits spent on ships | 2 131 766 400 cr |
Credits spent on outfitting | 5 261 665 982 cr |
Credits spent on repairs | 20 150 780 cr |
Credits spent on fuel | 410 015 cr |
Credits spent on munitions | 2 870 087 cr |
Insurance claims | 73 |
Total claim costs | 349 251 056 cr |
Combat |
|
Bounties claimed | 6 547 |
Profit from bounties | 292 425 167 cr |
Combat bonds | 603 |
Profit from combat bonds | 17 858 325 cr |
Assassinations | 43 |
Profit from assassinations | 14 468 964 cr |
Highest single reward | 720 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 11 365 170 cr |
Bounties received/earned | 1 938 |
Lifetime bounty value | 11 950 330 cr |
Highest bounty issued | 995 300 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 574 448 cr |
Commodities smuggled | 375 |
Average profit | 25 811 cr |
Highest single transaction | 590 848 cr |
Trading |
|
Market network | 336 |
Trading profit | 1 137 840 257 cr |
Commodities traded | 78 832 |
Average profit | 713 379 cr |
Highest single transaction | 179 453 088 cr |
Mining |
|
Profits from mining | 1 018 512 213 cr |
Minerals refined | 7 148 |
Materials collected | 27 619 |
Exploration |
|
Systems visited | 19 306 |
Profits from exploration | 2 653 212 607 cr |
Level 2 detailed scans | 37 445 |
Level 3 detailed scans | 79 380 |
Highest payout | 12 870 239 cr |
Total hyperspace distance | 676 521 ly |
Total hyperspace jumps | 23 396 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 16W 5D 19H 53M |
Passengers |
|
Total bulk passengers delivered | 758 |
Total VIPs delivered | 119 |
Total delivered | 877 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 367 034 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 406 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 235 |
Grade 3 upgrades generated | 356 |
Grade 4 upgrades generated | 243 |
Grade 5 upgrades generated | 317 |
Crew |
|
Crew credits earned | 43 046 391 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 13H 13M 57S |