CMDR Ivaelo profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1 064 474 890 cr |
Credits spent on ships | 1 258 508 880 cr |
Credits spent on outfitting | 1 260 605 415 cr |
Credits spent on repairs | 1 565 316 cr |
Credits spent on fuel | 733 751 cr |
Credits spent on munitions | 829 574 cr |
Insurance claims | 23 |
Total claim costs | 31 308 861 cr |
Combat |
|
Bounties claimed | 243 |
Profit from bounties | 10 016 761 cr |
Combat bonds | 80 |
Profit from combat bonds | 1 431 600 cr |
Assassinations | 29 |
Profit from assassinations | 1 370 491 cr |
Highest single reward | 798 100 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 36 275 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 29 400 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 155 653 cr |
Commodities smuggled | 57 |
Average profit | 25 942 cr |
Highest single transaction | 115 296 cr |
Trading |
|
Market network | 172 |
Trading profit | 623 329 643 cr |
Commodities traded | 109 435 |
Average profit | 889 201 cr |
Highest single transaction | 38 169 489 cr |
Mining |
|
Profits from mining | 51 876 348 cr |
Minerals refined | 144 |
Materials collected | 4 882 |
Exploration |
|
Systems visited | 5 805 |
Profits from exploration | 485 369 033 cr |
Level 2 detailed scans | 11 125 |
Level 3 detailed scans | 25 138 |
Highest payout | 14 907 069 cr |
Total hyperspace distance | 281 435 ly |
Total hyperspace jumps | 8 307 |
Max distance from start | 25 802,26 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 770,77 ly |
Approximate time played | 6W 1D 5H 15M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 257 |
Total delivered | 263 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 2 768 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 911 |
Grade 1 upgrades generated | 298 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 147 |
Crew |
|
Crew credits earned | 30 920 237 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 27M |
Time in gunner role | 39M 46S |