CMDR Cart O'Graf-r profile
(Diamondback Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 206 970 078 cr |
Credits spent on ships | 1 919 938 901 cr |
Credits spent on outfitting | 1 605 297 346 cr |
Credits spent on repairs | 13 301 505 cr |
Credits spent on fuel | 647 673 cr |
Credits spent on munitions | 5 549 320 cr |
Insurance claims | 106 |
Total claim costs | 300 013 733 cr |
Combat |
|
Bounties claimed | 675 |
Profit from bounties | 20 948 532 cr |
Combat bonds | 154 |
Profit from combat bonds | 2 588 047 cr |
Assassinations | 5 |
Profit from assassinations | 5 574 964 cr |
Highest single reward | 1 462 800 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 1 343 667 cr |
Bounties received/earned | 138 |
Lifetime bounty value | 124 245 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 17 206 709 cr |
Commodities smuggled | 611 |
Average profit | 521 415 cr |
Highest single transaction | 8 340 156 cr |
Trading |
|
Market network | 146 |
Trading profit | 712 768 236 cr |
Commodities traded | 100 457 |
Average profit | 698 108 cr |
Highest single transaction | 32 171 060 cr |
Mining |
|
Profits from mining | 219 163 191 cr |
Minerals refined | 1 174 |
Materials collected | 10 868 |
Exploration |
|
Systems visited | 3 770 |
Profits from exploration | 59 089 098 cr |
Level 2 detailed scans | 4 840 |
Level 3 detailed scans | 3 789 |
Highest payout | 1 569 533 cr |
Total hyperspace distance | 151 657 ly |
Total hyperspace jumps | 6 863 |
Max distance from start | 3 698,73 ly |
Max distance from Sol | 3 745,38 ly |
Max distance from Colonia | 23 649,76 ly |
Approximate time played | 5W 5D 8H 37M |
Passengers |
|
Total bulk passengers delivered | 2 913 |
Total VIPs delivered | 1 483 |
Total delivered | 4 396 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 1 419 |
Total profit | 50 594 643 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 621 |
Grade 1 upgrades generated | 403 |
Grade 2 upgrades generated | 393 |
Grade 3 upgrades generated | 419 |
Grade 4 upgrades generated | 257 |
Grade 5 upgrades generated | 149 |
Multi-Crew |
|
Total time in multi-crew | 2H 3M 16S |
Time in gunner role | 4M 2S |