CMDR Xana sazar profile
(Asp Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 410 335 483 cr |
Credits spent on ships | 2 269 147 427 cr |
Credits spent on outfitting | 3 278 857 267 cr |
Credits spent on repairs | 41 285 750 cr |
Credits spent on fuel | 404 021 cr |
Credits spent on munitions | 5 589 400 cr |
Insurance claims | 89 |
Total claim costs | 674 333 038 cr |
Combat |
|
Bounties claimed | 5 152 |
Profit from bounties | 292 253 320 cr |
Combat bonds | 3 738 |
Profit from combat bonds | 146 322 193 cr |
Assassinations | 41 |
Profit from assassinations | 14 244 425 cr |
Highest single reward | 496 794 cr |
Skimmers killed | 922 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 267 079 cr |
Bounties received/earned | 268 |
Lifetime bounty value | 48 080 720 cr |
Highest bounty issued | 2 818 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2 471 010 cr |
Commodities smuggled | 152 |
Average profit | 63 359 cr |
Highest single transaction | 419 505 cr |
Trading |
|
Market network | 159 |
Trading profit | 22 614 225 544 cr |
Commodities traded | 156 176 |
Average profit | 29 255 143 cr |
Highest single transaction | 856 152 064 cr |
Mining |
|
Profits from mining | 22 049 968 931 cr |
Minerals refined | 19 687 |
Materials collected | 23 815 |
Exploration |
|
Systems visited | 5 465 |
Profits from exploration | 737 859 541 cr |
Level 2 detailed scans | 9 219 |
Level 3 detailed scans | 11 745 |
Highest payout | 9 253 140 cr |
Total hyperspace distance | 281 981 ly |
Total hyperspace jumps | 8 520 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 10W 3D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 5 867 |
Total VIPs delivered | 687 |
Total delivered | 6 554 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 169 |
Total profit | 1 066 835 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 429 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 282 |
Grade 3 upgrades generated | 377 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 209 |
Crew |
|
Crew credits earned | 590 522 806 cr |
Crew hired | 23 |
Crew fired | 4 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 7H 57M 49S |
Time in gunner role | 58M 19S |
Total credits accrued | 28 090 cr |