CMDR Apricot-Anzu profile
(Federal Corvette)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 532 876 972 cr |
Credits spent on ships | 1 498 875 499 cr |
Credits spent on outfitting | 1 664 229 392 cr |
Credits spent on repairs | 5 458 299 cr |
Credits spent on fuel | 267 289 cr |
Credits spent on munitions | 747 907 cr |
Insurance claims | 33 |
Total claim costs | 12 517 308 cr |
Combat |
|
Bounties claimed | 1 830 |
Profit from bounties | 75 827 077 cr |
Combat bonds | 23 |
Profit from combat bonds | 510 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 273 330 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 149 |
Lifetime fines value | 297 855 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 21 800 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 52 666 cr |
Commodities smuggled | 13 |
Average profit | 17 555 cr |
Highest single transaction | 29 706 cr |
Trading |
|
Market network | 80 |
Trading profit | 291 437 131 cr |
Commodities traded | 50 589 |
Average profit | 931 109 cr |
Highest single transaction | 40 559 827 cr |
Mining |
|
Profits from mining | 131 038 465 cr |
Minerals refined | 638 |
Materials collected | 5 783 |
Exploration |
|
Systems visited | 2 563 |
Profits from exploration | 20 134 229 cr |
Level 2 detailed scans | 2 403 |
Level 3 detailed scans | 3 002 |
Highest payout | 1 087 156 cr |
Total hyperspace distance | 83 036 ly |
Total hyperspace jumps | 4 226 |
Max distance from start | 21 885,07 ly |
Max distance from Sol | 22 001,38 ly |
Max distance from Colonia | 22 594,99 ly |
Approximate time played | 4W 5D 10H |
Passengers |
|
Total bulk passengers delivered | 12 348 |
Total VIPs delivered | 15 |
Total delivered | 12 363 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 15 644 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 261 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 57 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 57 792 035 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 22M 39S |
Time in gunner role | 26M 48S |
Time in fighter con role | 4H 24M 17S |
Total credits accrued | 12 753 299 cr |