CMDR Static Sprocket profile
(Diamondback Explorer)
Federation: None
Empire: Outsider
Balance |
|
---|---|
Current assets | 956 679 492 cr |
Credits spent on ships | 85 360 849 cr |
Credits spent on outfitting | 138 059 154 cr |
Credits spent on repairs | 917 480 cr |
Credits spent on fuel | 57 691 cr |
Credits spent on munitions | 900 007 cr |
Insurance claims | 9 |
Total claim costs | 15 608 862 cr |
Combat |
|
Bounties claimed | 85 |
Profit from bounties | 4 274 865 cr |
Combat bonds | 16 |
Profit from combat bonds | 616 400 cr |
Assassinations | 1 |
Profit from assassinations | 58 404 cr |
Highest single reward | 300 842 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 2 260 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 5 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 24 000 cr |
Commodities smuggled | 19 |
Average profit | 1 846 cr |
Highest single transaction | 8 506 cr |
Trading |
|
Market network | 56 |
Trading profit | 23 356 732 cr |
Commodities traded | 10 264 |
Average profit | 84 934 cr |
Highest single transaction | 1 263 963 cr |
Mining |
|
Profits from mining | 12 980 267 cr |
Minerals refined | 904 |
Materials collected | 2 074 |
Exploration |
|
Systems visited | 4 177 |
Profits from exploration | 772 312 626 cr |
Level 2 detailed scans | 19 474 |
Level 3 detailed scans | 20 588 |
Highest payout | 10 791 460 cr |
Total hyperspace distance | 270 327 ly |
Total hyperspace jumps | 4 562 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 1D 4H 11M |
Passengers |
|
Total bulk passengers delivered | 625 |
Total VIPs delivered | 24 |
Total delivered | 649 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 11 086 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 218 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 51 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 3 |