CMDR Xcell Blades profile
(Federal Corvette)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1 471 492 949 cr |
Credits spent on ships | 343 918 366 cr |
Credits spent on outfitting | 1 288 566 764 cr |
Credits spent on repairs | 13 398 197 cr |
Credits spent on fuel | 143 879 cr |
Credits spent on munitions | 1 118 235 cr |
Insurance claims | 24 |
Total claim costs | 77 502 759 cr |
Combat |
|
Bounties claimed | 1 950 |
Profit from bounties | 355 334 294 cr |
Combat bonds | 325 |
Profit from combat bonds | 21 311 726 cr |
Assassinations | 22 |
Profit from assassinations | 16 671 722 cr |
Highest single reward | 2 474 302 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 20 017 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 57 740 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 6 400 cr |
Commodities smuggled | 1 |
Average profit | 6 400 cr |
Highest single transaction | 6 400 cr |
Trading |
|
Market network | 23 |
Trading profit | 8 093 584 cr |
Commodities traded | 734 |
Average profit | 119 023 cr |
Highest single transaction | 1 537 724 cr |
Mining |
|
Profits from mining | 7 849 643 cr |
Minerals refined | 615 |
Materials collected | 6 644 |
Exploration |
|
Systems visited | 4 655 |
Profits from exploration | 637 674 897 cr |
Level 2 detailed scans | 10 088 |
Level 3 detailed scans | 13 948 |
Highest payout | 8 260 220 cr |
Total hyperspace distance | 268 467 ly |
Total hyperspace jumps | 5 423 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 1D 5H 27M |
Passengers |
|
Total bulk passengers delivered | 3 609 |
Total VIPs delivered | 110 |
Total delivered | 3 719 |
Total ejected | 32 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 65 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 121 932 909 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 33M 11S |
Time in gunner role | 7H 30M 49S |
Time in fighter con role | 14M 19S |