CMDR amtcubus profile
(Mamba)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 024 704 745 cr |
Credits spent on ships | 1 190 252 887 cr |
Credits spent on outfitting | 2 365 567 863 cr |
Credits spent on repairs | 16 651 035 cr |
Credits spent on fuel | 656 717 cr |
Credits spent on munitions | 1 329 186 cr |
Insurance claims | 74 |
Total claim costs | 461 052 207 cr |
Combat |
|
Bounties claimed | 805 |
Profit from bounties | 29 115 874 cr |
Combat bonds | 184 |
Profit from combat bonds | 4 054 032 cr |
Assassinations | 3 |
Profit from assassinations | 527 024 cr |
Highest single reward | 376 825 cr |
Skimmers killed | 253 |
Crime |
|
Fines issued | 263 |
Lifetime fines value | 1 956 399 cr |
Bounties received/earned | 368 |
Lifetime bounty value | 210 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 270 403 cr |
Commodities smuggled | 133 |
Average profit | 5 200 cr |
Highest single transaction | 68 400 cr |
Trading |
|
Market network | 139 |
Trading profit | 243 745 830 cr |
Commodities traded | 83 760 |
Average profit | 280 813 cr |
Highest single transaction | 11 598 218 cr |
Mining |
|
Profits from mining | 37 774 518 cr |
Minerals refined | 224 |
Materials collected | 27 825 |
Exploration |
|
Systems visited | 20 073 |
Profits from exploration | 1 140 739 185 cr |
Level 2 detailed scans | 20 946 |
Level 3 detailed scans | 23 281 |
Highest payout | 6 931 537 cr |
Total hyperspace distance | 829 047 ly |
Total hyperspace jumps | 25 283 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 310,77 ly |
Approximate time played | 12W 2D 14H |
Passengers |
|
Total bulk passengers delivered | 22 266 |
Total VIPs delivered | 72 |
Total delivered | 22 338 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 132 |
Total profit | 1 314 316 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 783 |
Grade 1 upgrades generated | 465 |
Grade 2 upgrades generated | 452 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 616 |
Grade 5 upgrades generated | 578 |
Crew |
|
Crew credits earned | 7 624 373 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 14H 47M 34S |