CMDR metalsheep profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 836 108 809 cr |
Credits spent on ships | 1 506 530 341 cr |
Credits spent on outfitting | 1 835 510 916 cr |
Credits spent on repairs | 5 952 821 cr |
Credits spent on fuel | 117 144 cr |
Credits spent on munitions | 197 612 cr |
Insurance claims | 9 |
Total claim costs | 45 784 788 cr |
Combat |
|
Bounties claimed | 12 |
Profit from bounties | 75 412 cr |
Combat bonds | 3 |
Profit from combat bonds | 190 236 cr |
Assassinations | 5 |
Profit from assassinations | 105 185 cr |
Highest single reward | 26 480 cr |
Skimmers killed | 162 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5 800 cr |
Bounties received/earned | 259 |
Lifetime bounty value | 33 840 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 2 577 018 931 cr |
Commodities traded | 3 921 |
Average profit | 28 633 544 cr |
Highest single transaction | 759 429 114 cr |
Mining |
|
Profits from mining | 2 560 507 652 cr |
Minerals refined | 1 966 |
Materials collected | 3 204 |
Exploration |
|
Systems visited | 3 233 |
Profits from exploration | 255 396 087 cr |
Level 2 detailed scans | 8 161 |
Level 3 detailed scans | 8 368 |
Highest payout | 5 714 915 cr |
Total hyperspace distance | 223 367 ly |
Total hyperspace jumps | 3 695 |
Max distance from start | 65 428,45 ly |
Max distance from Sol | 65 427,48 ly |
Max distance from Colonia | 46 391,17 ly |
Approximate time played | 1W 6D 23H 4M |
Passengers |
|
Total bulk passengers delivered | 4 243 |
Total VIPs delivered | 107 |
Total delivered | 4 350 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 074 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 95 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 48S |
Time in fighter con role | 2M 39S |