CMDR SlyviFox profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 997 666 800 cr |
Credits spent on ships | 1 067 385 651 cr |
Credits spent on outfitting | 887 097 853 cr |
Credits spent on repairs | 2 295 839 cr |
Credits spent on fuel | 269 488 cr |
Credits spent on munitions | 197 280 cr |
Insurance claims | 50 |
Total claim costs | 33 582 791 cr |
Combat |
|
Bounties claimed | 316 |
Profit from bounties | 23 554 605 cr |
Combat bonds | 5 |
Profit from combat bonds | 156 400 cr |
Assassinations | 29 |
Profit from assassinations | 6 537 798 cr |
Highest single reward | 766 678 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 1 798 347 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7 550 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 849 741 cr |
Commodities smuggled | 382 |
Average profit | 231 218 cr |
Highest single transaction | 734 046 cr |
Trading |
|
Market network | 198 |
Trading profit | 359 104 006 cr |
Commodities traded | 69 965 |
Average profit | 909 124 cr |
Highest single transaction | 19 726 784 cr |
Mining |
|
Profits from mining | 16 872 096 cr |
Minerals refined | 517 |
Materials collected | 2 399 |
Exploration |
|
Systems visited | 3 576 |
Profits from exploration | 335 973 906 cr |
Level 2 detailed scans | 3 652 |
Level 3 detailed scans | 5 356 |
Highest payout | 5 348 912 cr |
Total hyperspace distance | 98 722 ly |
Total hyperspace jumps | 5 161 |
Max distance from start | 14 919,92 ly |
Max distance from Sol | 14 909,27 ly |
Max distance from Colonia | 22 499,16 ly |
Approximate time played | 3W 13H 45M |
Passengers |
|
Total bulk passengers delivered | 368 |
Total VIPs delivered | 2 |
Total delivered | 370 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 15 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 4 |
Grade 3 upgrades generated | 1 |
Crew |
|
Crew credits earned | 3 616 170 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 38M 33S |
Time in gunner role | 6M 14S |