CMDR KASper_RU-71 profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 310 578 798 cr |
Credits spent on ships | 1 219 980 627 cr |
Credits spent on outfitting | 2 639 572 507 cr |
Credits spent on repairs | 23 068 244 cr |
Credits spent on fuel | 1 204 032 cr |
Credits spent on munitions | 2 768 144 cr |
Insurance claims | 70 |
Total claim costs | 446 329 231 cr |
Combat |
|
Bounties claimed | 1 282 |
Profit from bounties | 34 444 257 cr |
Combat bonds | 12 016 |
Profit from combat bonds | 355 270 434 cr |
Assassinations | 77 |
Profit from assassinations | 4 643 469 cr |
Highest single reward | 243 602 cr |
Skimmers killed | 1 906 |
Crime |
|
Fines issued | 412 |
Lifetime fines value | 2 012 919 cr |
Bounties received/earned | 8 517 |
Lifetime bounty value | 18 795 775 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 319 243 cr |
Commodities smuggled | 58 |
Average profit | 63 849 cr |
Highest single transaction | 276 144 cr |
Trading |
|
Market network | 73 |
Trading profit | 18 515 801 cr |
Commodities traded | 10 567 |
Average profit | 50 178 cr |
Highest single transaction | 764 709 cr |
Mining |
|
Profits from mining | 3 495 845 cr |
Minerals refined | 510 |
Materials collected | 14 955 |
Exploration |
|
Systems visited | 8 720 |
Profits from exploration | 123 735 894 cr |
Level 2 detailed scans | 327 |
Level 3 detailed scans | 1 405 |
Highest payout | 1 929 665 cr |
Total hyperspace distance | 266 566 ly |
Total hyperspace jumps | 14 894 |
Max distance from start | 20 116,33 ly |
Approximate time played | 20W 1D 11H 46M |
Passengers |
|
Total bulk passengers delivered | 1 608 |
Total VIPs delivered | 58 |
Total delivered | 1 666 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 069 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 194 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 245 |
Grade 5 upgrades generated | 325 |
Crew |
|
Crew credits earned | 247 688 581 cr |
Crew hired | 12 |
Crew fired | 3 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 36M 59S |
Time in gunner role | 4M 40S |