CMDR Sir Juice profile
(Asp Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 510 267 741 cr |
Credits spent on ships | 1 679 940 510 cr |
Credits spent on outfitting | 3 654 282 204 cr |
Credits spent on repairs | 55 706 294 cr |
Credits spent on fuel | 571 122 cr |
Credits spent on munitions | 7 128 220 cr |
Insurance claims | 158 |
Total claim costs | 647 763 377 cr |
Combat |
|
Bounties claimed | 5 716 |
Profit from bounties | 779 736 889 cr |
Combat bonds | 2 921 |
Profit from combat bonds | 723 284 004 cr |
Assassinations | 40 |
Profit from assassinations | 11 421 001 cr |
Highest single reward | 1 795 321 cr |
Skimmers killed | 184 |
Crime |
|
Fines issued | 217 |
Lifetime fines value | 1 912 375 cr |
Bounties received/earned | 954 |
Lifetime bounty value | 3 829 550 cr |
Highest bounty issued | 1 143 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 373 126 cr |
Commodities smuggled | 597 |
Average profit | 197 761 cr |
Highest single transaction | 1 513 170 cr |
Trading |
|
Market network | 161 |
Trading profit | 18 251 948 697 cr |
Commodities traded | 171 774 |
Average profit | 31 577 766 cr |
Highest single transaction | 1 292 805 024 cr |
Mining |
|
Profits from mining | 13 758 441 643 cr |
Minerals refined | 10 202 |
Materials collected | 28 656 |
Exploration |
|
Systems visited | 11 373 |
Profits from exploration | 1 718 368 694 cr |
Level 2 detailed scans | 41 729 |
Level 3 detailed scans | 45 300 |
Highest payout | 27 960 622 cr |
Total hyperspace distance | 574 033 ly |
Total hyperspace jumps | 13 289 |
Max distance from start | 65 284,90 ly |
Max distance from Sol | 65 341,75 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 14W 1D 6H |
Passengers |
|
Total bulk passengers delivered | 1 825 |
Total VIPs delivered | 1 455 |
Total delivered | 3 280 |
Total ejected | 128 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 492 257 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 570 |
Grade 1 upgrades generated | 494 |
Grade 2 upgrades generated | 485 |
Grade 3 upgrades generated | 587 |
Grade 4 upgrades generated | 496 |
Grade 5 upgrades generated | 508 |
Crew |
|
Crew credits earned | 23 090 789 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 11H 48M 10S |
Time in gunner role | 8H 1M 42S |
Time in fighter con role | 1H 2M 16S |
Total credits accrued | 4 901 941 cr |
Total fines accrued | 236 166 cr |