CMDR Chut profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 378 358 829 cr |
Credits spent on ships | 1 447 952 455 cr |
Credits spent on outfitting | 3 175 375 937 cr |
Credits spent on repairs | 15 171 965 cr |
Credits spent on fuel | 1 188 181 cr |
Credits spent on munitions | 5 040 591 cr |
Insurance claims | 20 |
Total claim costs | 89 502 993 cr |
Combat |
|
Bounties claimed | 8 728 |
Profit from bounties | 481 011 076 cr |
Combat bonds | 2 294 |
Profit from combat bonds | 75 112 238 cr |
Assassinations | 199 |
Profit from assassinations | 7 041 805 cr |
Highest single reward | 410 895 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 431 408 cr |
Bounties received/earned | 609 |
Lifetime bounty value | 2 794 850 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 43 432 363 cr |
Commodities smuggled | 9 108 |
Average profit | 1 401 044 cr |
Highest single transaction | 4 766 216 cr |
Trading |
|
Market network | 228 |
Trading profit | 1 581 787 482 cr |
Commodities traded | 413 425 |
Average profit | 1 236 738 cr |
Highest single transaction | 222 405 172 cr |
Mining |
|
Profits from mining | 906 057 415 cr |
Minerals refined | 3 056 |
Materials collected | 9 262 |
Exploration |
|
Systems visited | 12 763 |
Profits from exploration | 465 480 746 cr |
Level 2 detailed scans | 14 244 |
Level 3 detailed scans | 139 400 |
Highest payout | 5 993 863 cr |
Total hyperspace distance | 713 226 ly |
Total hyperspace jumps | 17 758 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 6D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 321 |
Total delivered | 340 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 7 806 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 531 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 90 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew credits earned | 33 717 800 cr |
Crew hired | 21 |
Crew fired | 17 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3M 42S |
Time in gunner role | 39S |
Time in fighter con role | 31S |
Total credits accrued | 92 000 cr |