CMDR FastAsHeck profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 053 307 246 cr |
Credits spent on ships | 2 095 829 353 cr |
Credits spent on outfitting | 8 921 274 845 cr |
Credits spent on repairs | 11 113 217 cr |
Credits spent on fuel | 251 382 cr |
Credits spent on munitions | 1 846 097 cr |
Insurance claims | 26 |
Total claim costs | 111 503 014 cr |
Combat |
|
Bounties claimed | 837 |
Profit from bounties | 38 341 363 cr |
Combat bonds | 160 |
Profit from combat bonds | 14 449 949 cr |
Assassinations | 34 |
Profit from assassinations | 13 042 142 cr |
Highest single reward | 275 327 cr |
Skimmers killed | 543 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 443 523 cr |
Bounties received/earned | 129 |
Lifetime bounty value | 334 430 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 127 598 cr |
Commodities smuggled | 116 |
Average profit | 11 600 cr |
Highest single transaction | 52 020 cr |
Trading |
|
Market network | 59 |
Trading profit | 4 931 148 976 cr |
Commodities traded | 30 593 |
Average profit | 22 935 577 cr |
Highest single transaction | 844 280 832 cr |
Mining |
|
Profits from mining | 4 833 983 033 cr |
Minerals refined | 6 100 |
Materials collected | 14 433 |
Exploration |
|
Systems visited | 3 331 |
Profits from exploration | 588 151 522 cr |
Level 2 detailed scans | 14 076 |
Level 3 detailed scans | 14 837 |
Highest payout | 22 811 241 cr |
Total hyperspace distance | 258 595 ly |
Total hyperspace jumps | 4 117 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 3D 23H 7M |
Passengers |
|
Total bulk passengers delivered | 12 787 |
Total VIPs delivered | 0 |
Total delivered | 12 787 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 63 679 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 163 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 239 |
Grade 3 upgrades generated | 275 |
Grade 4 upgrades generated | 179 |
Grade 5 upgrades generated | 185 |
Crew |
|
Crew credits earned | 143 702 738 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 18M 36S |