CMDR Jin Li profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 589 915 356 cr |
Credits spent on ships | 151 589 396 cr |
Credits spent on outfitting | 532 045 508 cr |
Credits spent on repairs | 1 312 665 cr |
Credits spent on fuel | 83 450 cr |
Credits spent on munitions | 103 019 cr |
Insurance claims | 38 |
Total claim costs | 21 261 692 cr |
Combat |
|
Bounties claimed | 1 661 |
Profit from bounties | 74 625 244 cr |
Combat bonds | 701 |
Profit from combat bonds | 17 059 100 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 286 802 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 142 595 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 5 445 cr |
Highest bounty issued | 765 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 120 143 cr |
Commodities smuggled | 69 |
Average profit | 6 675 cr |
Highest single transaction | 65 941 cr |
Trading |
|
Market network | 99 |
Trading profit | 15 764 366 cr |
Commodities traded | 13 210 |
Average profit | 77 276 cr |
Highest single transaction | 2 453 556 cr |
Mining |
|
Profits from mining | 5 569 736 cr |
Minerals refined | 640 |
Materials collected | 5 226 |
Exploration |
|
Systems visited | 4 272 |
Profits from exploration | 267 091 812 cr |
Level 2 detailed scans | 9 076 |
Level 3 detailed scans | 88 185 |
Highest payout | 11 175 403 cr |
Total hyperspace distance | 159 370 ly |
Total hyperspace jumps | 4 625 |
Max distance from start | 31 026,84 ly |
Max distance from Sol | 31 077,28 ly |
Max distance from Colonia | 23 731,06 ly |
Approximate time played | 6W 1D 2H 49M |
Passengers |
|
Total bulk passengers delivered | 168 |
Total VIPs delivered | 85 |
Total delivered | 253 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 81 310 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 418 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 77 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 39 |