CMDR Virenbar profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 1 505 729 860 cr |
Credits spent on ships | 347 824 139 cr |
Credits spent on outfitting | 725 492 351 cr |
Credits spent on repairs | 2 582 540 cr |
Credits spent on fuel | 71 171 cr |
Credits spent on munitions | 295 177 cr |
Insurance claims | 16 |
Total claim costs | 26 632 204 cr |
Combat |
|
Bounties claimed | 38 |
Profit from bounties | 968 388 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 259 371 cr |
Skimmers killed | 939 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 8 575 cr |
Bounties received/earned | 1 264 |
Lifetime bounty value | 136 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 707 cr |
Commodities smuggled | 8 |
Average profit | 1 785 cr |
Highest single transaction | 4 008 cr |
Trading |
|
Market network | 55 |
Trading profit | 295 873 170 cr |
Commodities traded | 6 405 |
Average profit | 2 083 614 cr |
Highest single transaction | 195 086 023 cr |
Mining |
|
Profits from mining | 283 354 997 cr |
Minerals refined | 1 388 |
Materials collected | 4 594 |
Exploration |
|
Systems visited | 1 978 |
Profits from exploration | 152 364 590 cr |
Level 2 detailed scans | 8 351 |
Level 3 detailed scans | 8 367 |
Highest payout | 5 873 129 cr |
Total hyperspace distance | 151 023 ly |
Total hyperspace jumps | 2 242 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 23H 33M |
Passengers |
|
Total bulk passengers delivered | 67 |
Total VIPs delivered | 676 |
Total delivered | 743 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 526 750 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 57 |