CMDR BH Shrek profile
(Krait MkII)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 653 069 860 cr |
Credits spent on ships | 2 292 609 545 cr |
Credits spent on outfitting | 6 571 599 231 cr |
Credits spent on repairs | 75 742 610 cr |
Credits spent on fuel | 910 425 cr |
Credits spent on munitions | 3 769 866 cr |
Insurance claims | 160 |
Total claim costs | 456 155 314 cr |
Combat |
|
Bounties claimed | 3 366 |
Profit from bounties | 140 960 344 cr |
Combat bonds | 4 229 |
Profit from combat bonds | 2 218 219 881 cr |
Assassinations | 23 |
Profit from assassinations | 7 423 774 cr |
Highest single reward | 920 415 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 575 |
Lifetime fines value | 2 011 578 cr |
Bounties received/earned | 181 |
Lifetime bounty value | 123 490 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 948 783 cr |
Commodities smuggled | 293 |
Average profit | 63 252 cr |
Highest single transaction | 317 574 cr |
Trading |
|
Market network | 149 |
Trading profit | 6 821 363 817 cr |
Commodities traded | 144 916 |
Average profit | 5 983 652 cr |
Highest single transaction | 444 474 880 cr |
Mining |
|
Profits from mining | 6 463 579 807 cr |
Minerals refined | 10 734 |
Materials collected | 43 332 |
Exploration |
|
Systems visited | 16 911 |
Profits from exploration | 585 323 513 cr |
Level 2 detailed scans | 12 449 |
Level 3 detailed scans | 15 186 |
Highest payout | 6 824 366 cr |
Total hyperspace distance | 734 037 ly |
Total hyperspace jumps | 21 830 |
Max distance from start | 65 278,53 ly |
Max distance from Sol | 65 335,45 ly |
Max distance from Colonia | 46 284,16 ly |
Approximate time played | 12W 6D 17H 48M |
Passengers |
|
Total bulk passengers delivered | 3 415 |
Total VIPs delivered | 10 348 |
Total delivered | 13 763 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 651 |
Total profit | 2 396 385 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4 053 |
Grade 1 upgrades generated | 614 |
Grade 2 upgrades generated | 515 |
Grade 3 upgrades generated | 756 |
Grade 4 upgrades generated | 751 |
Grade 5 upgrades generated | 1 417 |
Crew |
|
Crew credits earned | 606 703 562 cr |
Crew hired | 13 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5M 28S |