CMDR Aveldina profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 429 937 652 cr |
Credits spent on ships | 1 686 487 498 cr |
Credits spent on outfitting | 4 557 350 814 cr |
Credits spent on repairs | 17 149 585 cr |
Credits spent on fuel | 284 616 cr |
Credits spent on munitions | 2 423 499 cr |
Insurance claims | 46 |
Total claim costs | 239 351 112 cr |
Combat |
|
Bounties claimed | 2 631 |
Profit from bounties | 177 149 639 cr |
Combat bonds | 2 024 |
Profit from combat bonds | 210 975 456 cr |
Assassinations | 59 |
Profit from assassinations | 49 354 362 cr |
Highest single reward | 604 050 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 2 277 882 cr |
Bounties received/earned | 422 |
Lifetime bounty value | 1 232 400 cr |
Highest bounty issued | 325 800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 13 345 379 cr |
Commodities smuggled | 57 |
Average profit | 889 692 cr |
Highest single transaction | 9 419 392 cr |
Trading |
|
Market network | 138 |
Trading profit | 5 035 480 673 cr |
Commodities traded | 31 624 |
Average profit | 12 075 493 cr |
Highest single transaction | 394 716 160 cr |
Mining |
|
Profits from mining | 5 011 297 568 cr |
Minerals refined | 8 079 |
Materials collected | 19 790 |
Exploration |
|
Systems visited | 14 458 |
Profits from exploration | 1 176 739 318 cr |
Level 2 detailed scans | 30 364 |
Level 3 detailed scans | 31 902 |
Highest payout | 12 171 831 cr |
Total hyperspace distance | 1 056 977 ly |
Total hyperspace jumps | 17 541 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 2D 23H 15M |
Passengers |
|
Total bulk passengers delivered | 5 938 |
Total VIPs delivered | 1 119 |
Total delivered | 7 057 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 2 262 680 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 666 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 501 |
Grade 3 upgrades generated | 602 |
Grade 4 upgrades generated | 557 |
Grade 5 upgrades generated | 577 |
Multi-Crew |
|
Total time in multi-crew | 19H 28M 2S |
Time in gunner role | 1H 53M 25S |
Time in fighter con role | 2H 29M 13S |
Total credits accrued | 2 595 834 cr |