CMDR VileTo profile
(Anaconda)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 1 509 060 201 cr |
Credits spent on ships | 197 104 770 cr |
Credits spent on outfitting | 963 666 683 cr |
Credits spent on repairs | 8 179 024 cr |
Credits spent on fuel | 227 198 cr |
Credits spent on munitions | 1 299 063 cr |
Insurance claims | 22 |
Total claim costs | 39 558 471 cr |
Combat |
|
Bounties claimed | 895 |
Profit from bounties | 44 186 799 cr |
Combat bonds | 4 |
Profit from combat bonds | 310 000 cr |
Assassinations | 65 |
Profit from assassinations | 19 894 767 cr |
Highest single reward | 476 204 cr |
Skimmers killed | 82 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 331 074 cr |
Bounties received/earned | 228 |
Lifetime bounty value | 271 030 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 111 948 cr |
Commodities smuggled | 59 |
Average profit | 7 463 cr |
Highest single transaction | 30 168 cr |
Trading |
|
Market network | 70 |
Trading profit | 522 641 826 cr |
Commodities traded | 4 772 |
Average profit | 2 272 356 cr |
Highest single transaction | 182 212 014 cr |
Mining |
|
Profits from mining | 512 632 427 cr |
Minerals refined | 1 451 |
Materials collected | 13 815 |
Exploration |
|
Systems visited | 4 938 |
Profits from exploration | 900 418 648 cr |
Level 2 detailed scans | 14 670 |
Level 3 detailed scans | 16 609 |
Highest payout | 13 806 261 cr |
Total hyperspace distance | 241 118 ly |
Total hyperspace jumps | 6 175 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 37 109,59 ly |
Approximate time played | 4W 13H 29M |
Passengers |
|
Total bulk passengers delivered | 364 |
Total VIPs delivered | 65 |
Total delivered | 429 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 739 273 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 199 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 347 |
Grade 4 upgrades generated | 249 |
Grade 5 upgrades generated | 234 |
Crew |
|
Crew credits earned | 122 504 994 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 16M 39S |