CMDR Ipslor profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3 679 733 034 cr |
Credits spent on ships | 1 228 355 695 cr |
Credits spent on outfitting | 2 914 941 650 cr |
Credits spent on repairs | 3 557 705 cr |
Credits spent on fuel | 264 659 cr |
Credits spent on munitions | 1 418 571 cr |
Insurance claims | 25 |
Total claim costs | 142 534 440 cr |
Combat |
|
Bounties claimed | 826 |
Profit from bounties | 37 020 476 cr |
Combat bonds | 64 |
Profit from combat bonds | 2 489 709 cr |
Assassinations | 64 |
Profit from assassinations | 51 222 463 cr |
Highest single reward | 319 000 cr |
Skimmers killed | 3 398 |
Crime |
|
Fines issued | 55 |
Lifetime fines value | 3 200 832 cr |
Bounties received/earned | 4 455 |
Lifetime bounty value | 866 280 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 197 142 cr |
Commodities smuggled | 124 |
Average profit | 10 376 cr |
Highest single transaction | 65 832 cr |
Trading |
|
Market network | 88 |
Trading profit | 15 914 792 cr |
Commodities traded | 9 037 |
Average profit | 39 688 cr |
Highest single transaction | 1 051 840 cr |
Mining |
|
Profits from mining | 3 292 623 cr |
Minerals refined | 685 |
Materials collected | 12 289 |
Exploration |
|
Systems visited | 3 412 |
Profits from exploration | 425 025 247 cr |
Level 2 detailed scans | 7 944 |
Level 3 detailed scans | 8 813 |
Highest payout | 9 068 188 cr |
Total hyperspace distance | 161 317 ly |
Total hyperspace jumps | 4 402 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 236,01 ly |
Approximate time played | 3W 2D 22H 18M |
Passengers |
|
Total bulk passengers delivered | 1 407 |
Total VIPs delivered | 2 146 |
Total delivered | 3 553 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 822 025 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 165 |
Grade 1 upgrades generated | 247 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 346 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 103 |
Crew |
|
Crew credits earned | 602 155 132 cr |
Crew hired | 6 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 55M 35S |
Time in gunner role | 25M |
Time in fighter con role | 31M 53S |
Total credits accrued | 591 328 cr |
Total fines accrued | 116 881 cr |