CMDR tepic profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 901 583 033 cr |
Credits spent on ships | 1 655 075 980 cr |
Credits spent on outfitting | 6 847 690 558 cr |
Credits spent on repairs | 109 424 857 cr |
Credits spent on fuel | 3 464 887 cr |
Credits spent on munitions | 8 645 527 cr |
Insurance claims | 73 |
Total claim costs | 353 468 623 cr |
Combat |
|
Bounties claimed | 28 263 |
Profit from bounties | 1 152 507 484 cr |
Combat bonds | 11 371 |
Profit from combat bonds | 510 920 277 cr |
Assassinations | 408 |
Profit from assassinations | 124 004 266 cr |
Highest single reward | 2 106 601 cr |
Skimmers killed | 920 |
Crime |
|
Fines issued | 1 036 |
Lifetime fines value | 14 005 509 cr |
Bounties received/earned | 3 099 |
Lifetime bounty value | 63 335 180 cr |
Highest bounty issued | 4 378 900 cr |
Smuggling |
|
Black market network | 97 |
Black market profit | 133 304 291 cr |
Commodities smuggled | 30 167 |
Average profit | 287 914 cr |
Highest single transaction | 56 261 016 cr |
Trading |
|
Market network | 704 |
Trading profit | 15 257 663 765 cr |
Commodities traded | 810 830 |
Average profit | 3 703 316 cr |
Highest single transaction | 655 303 509 cr |
Mining |
|
Profits from mining | 13 445 181 054 cr |
Minerals refined | 22 925 |
Materials collected | 94 963 |
Exploration |
|
Systems visited | 25 692 |
Profits from exploration | 1 252 263 189 cr |
Level 2 detailed scans | 52 812 |
Level 3 detailed scans | 62 710 |
Highest payout | 7 253 283 cr |
Total hyperspace distance | 1 453 537 ly |
Total hyperspace jumps | 45 524 |
Max distance from start | 65 236,33 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 30W 2D 5H 36M |
Passengers |
|
Total bulk passengers delivered | 7 159 |
Total VIPs delivered | 2 735 |
Total delivered | 9 894 |
Total ejected | 57 |
Search and Rescue |
|
Total items rescued | 559 |
Total profit | 14 384 198 cr |
Total rescue transactions | 84 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 064 |
Grade 1 upgrades generated | 1 443 |
Grade 2 upgrades generated | 450 |
Grade 3 upgrades generated | 1 117 |
Grade 4 upgrades generated | 1 434 |
Grade 5 upgrades generated | 4 620 |
Crew |
|
Crew credits earned | 2 093 411 243 cr |
Crew hired | 13 |
Crew fired | 8 |
Crew lost | 6 |