CMDR Andyman286 profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 871 858 559 cr |
Credits spent on ships | 636 778 699 cr |
Credits spent on outfitting | 3 715 262 609 cr |
Credits spent on repairs | 8 679 481 cr |
Credits spent on fuel | 223 593 cr |
Credits spent on munitions | 985 758 cr |
Insurance claims | 20 |
Total claim costs | 88 464 227 cr |
Combat |
|
Bounties claimed | 1 295 |
Profit from bounties | 61 200 931 cr |
Combat bonds | 243 |
Profit from combat bonds | 6 610 681 cr |
Assassinations | 10 |
Profit from assassinations | 5 048 419 cr |
Highest single reward | 473 220 cr |
Skimmers killed | 223 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 52 882 cr |
Bounties received/earned | 448 |
Lifetime bounty value | 94 280 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 767 518 cr |
Commodities smuggled | 164 |
Average profit | 38 376 cr |
Highest single transaction | 411 660 cr |
Trading |
|
Market network | 80 |
Trading profit | 2 225 406 931 cr |
Commodities traded | 21 792 |
Average profit | 4 848 381 cr |
Highest single transaction | 222 672 384 cr |
Mining |
|
Profits from mining | 2 181 726 154 cr |
Minerals refined | 5 458 |
Materials collected | 11 696 |
Exploration |
|
Systems visited | 7 935 |
Profits from exploration | 837 566 255 cr |
Level 2 detailed scans | 13 511 |
Level 3 detailed scans | 16 255 |
Highest payout | 12 533 819 cr |
Total hyperspace distance | 443 083 ly |
Total hyperspace jumps | 9 820 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 46 512,55 ly |
Approximate time played | 14W 2D 15H 45M |
Passengers |
|
Total bulk passengers delivered | 4 492 |
Total VIPs delivered | 1 641 |
Total delivered | 6 133 |
Total ejected | 175 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 169 961 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 497 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 110 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew credits earned | 18 118 991 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 17M 42S |
Time in gunner role | 1H 28M 58S |
Total credits accrued | 29 466 cr |