CMDR Blubbinio [GPL] profile
(Asp Explorer)
Federation: Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1 032 476 665 cr |
Credits spent on ships | 120 050 779 cr |
Credits spent on outfitting | 293 317 816 cr |
Credits spent on repairs | 337 903 cr |
Credits spent on fuel | 97 400 cr |
Credits spent on munitions | 59 318 cr |
Insurance claims | 10 |
Total claim costs | 10 664 101 cr |
Combat |
|
Bounties claimed | 280 |
Profit from bounties | 8 197 736 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 136 640 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 1 168 669 cr |
Bounties received/earned | 94 |
Lifetime bounty value | 35 355 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 144 988 cr |
Commodities smuggled | 78 |
Average profit | 5 000 cr |
Highest single transaction | 47 146 cr |
Trading |
|
Market network | 169 |
Trading profit | 199 500 760 cr |
Commodities traded | 26 115 |
Average profit | 468 312 cr |
Highest single transaction | 63 988 420 cr |
Mining |
|
Profits from mining | 170 671 651 cr |
Minerals refined | 360 |
Materials collected | 2 911 |
Exploration |
|
Systems visited | 1 239 |
Profits from exploration | 143 389 977 cr |
Level 2 detailed scans | 6 776 |
Level 3 detailed scans | 6 713 |
Highest payout | 5 820 301 cr |
Total hyperspace distance | 55 094 ly |
Total hyperspace jumps | 1 840 |
Max distance from start | 11 009,89 ly |
Max distance from Sol | 12 124,20 ly |
Max distance from Colonia | 25 723,64 ly |
Approximate time played | 1W 4D 17H 30M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 13 |
Total delivered | 22 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91 164 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 65 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 3 |