CMDR Philip Bannor profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 55 614 687 990 cr |
Credits spent on ships | 3 369 670 740 cr |
Credits spent on outfitting | 9 905 792 813 cr |
Credits spent on repairs | 33 987 125 cr |
Credits spent on fuel | 624 709 cr |
Credits spent on munitions | 1 738 059 cr |
Insurance claims | 31 |
Total claim costs | 157 159 322 cr |
Combat |
|
Bounties claimed | 13 985 |
Profit from bounties | 1 747 057 160 cr |
Combat bonds | 2 015 |
Profit from combat bonds | 154 512 904 cr |
Assassinations | 24 |
Profit from assassinations | 5 519 121 cr |
Highest single reward | 1 809 500 cr |
Skimmers killed | 1 389 |
Crime |
|
Fines issued | 207 |
Lifetime fines value | 82 766 cr |
Bounties received/earned | 1 734 |
Lifetime bounty value | 383 090 cr |
Highest bounty issued | 72 400 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 918 359 cr |
Commodities smuggled | 368 |
Average profit | 102 040 cr |
Highest single transaction | 837 949 cr |
Trading |
|
Market network | 145 |
Trading profit | 17 053 476 425 cr |
Commodities traded | 34 897 |
Average profit | 19 118 247 cr |
Highest single transaction | 622 066 176 cr |
Mining |
|
Profits from mining | 19 835 829 720 cr |
Minerals refined | 25 217 |
Materials collected | 70 182 |
Exploration |
|
Systems visited | 9 318 |
Profits from exploration | 627 553 899 cr |
Level 2 detailed scans | 27 198 |
Level 3 detailed scans | 28 880 |
Highest payout | 12 041 300 cr |
Total hyperspace distance | 588 031 ly |
Total hyperspace jumps | 14 981 |
Max distance from start | 65 547,87 ly |
Max distance from Sol | 65 604,91 ly |
Max distance from Colonia | 46 511,16 ly |
Approximate time played | 25W 8H 19M |
Passengers |
|
Total bulk passengers delivered | 9 348 |
Total VIPs delivered | 17 601 |
Total delivered | 26 949 |
Total ejected | 102 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 1 317 122 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 322 |
Grade 1 upgrades generated | 1 051 |
Grade 2 upgrades generated | 1 276 |
Grade 3 upgrades generated | 1 464 |
Grade 4 upgrades generated | 1 702 |
Grade 5 upgrades generated | 1 829 |
Crew |
|
Crew credits earned | 952 645 738 cr |
Crew hired | 25 |
Crew fired | 24 |
Multi-Crew |
|
Total time in multi-crew | 9H 27M 20S |