CMDR sabreman profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 999 996 903 cr |
Credits spent on ships | 4 070 238 209 cr |
Credits spent on outfitting | 11 764 181 611 cr |
Credits spent on repairs | 13 552 278 cr |
Credits spent on fuel | 876 564 cr |
Credits spent on munitions | 1 910 022 cr |
Insurance claims | 96 |
Total claim costs | 97 489 868 cr |
Combat |
|
Bounties claimed | 2 761 |
Profit from bounties | 78 007 644 cr |
Combat bonds | 290 |
Profit from combat bonds | 6 007 667 cr |
Assassinations | 53 |
Profit from assassinations | 6 979 377 cr |
Highest single reward | 281 150 cr |
Skimmers killed | 696 |
Crime |
|
Fines issued | 257 |
Lifetime fines value | 1 272 201 cr |
Bounties received/earned | 521 |
Lifetime bounty value | 308 033 cr |
Highest bounty issued | 10 645 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 6 658 944 cr |
Commodities smuggled | 1 894 |
Average profit | 317 093 cr |
Highest single transaction | 2 110 080 cr |
Trading |
|
Market network | 92 |
Trading profit | 15 453 715 963 cr |
Commodities traded | 223 345 |
Average profit | 13 461 425 cr |
Highest single transaction | 1 240 037 472 cr |
Mining |
|
Profits from mining | 15 095 389 350 cr |
Minerals refined | 15 484 |
Materials collected | 19 679 |
Exploration |
|
Systems visited | 5 666 |
Profits from exploration | 768 807 089 cr |
Level 2 detailed scans | 21 695 |
Level 3 detailed scans | 33 220 |
Highest payout | 12 733 440 cr |
Total hyperspace distance | 266 749 ly |
Total hyperspace jumps | 8 054 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 12H 8M |
Passengers |
|
Total bulk passengers delivered | 1 730 |
Total VIPs delivered | 1 567 |
Total delivered | 3 297 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 68 000 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 347 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 56 |
Crew |
|
Crew credits earned | 319 246 726 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 39M 48S |
Time in gunner role | 13M 12S |
Time in fighter con role | 4M 26S |
Total credits accrued | 251 160 cr |