CMDR josefius profile
(Imperial Clipper)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 830 424 349 cr |
Credits spent on ships | 602 604 328 cr |
Credits spent on outfitting | 547 744 056 cr |
Credits spent on repairs | 1 631 859 cr |
Credits spent on fuel | 311 307 cr |
Credits spent on munitions | 243 176 cr |
Insurance claims | 16 |
Total claim costs | 14 109 628 cr |
Combat |
|
Bounties claimed | 812 |
Profit from bounties | 22 318 854 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 67 |
Profit from assassinations | 1 111 330 cr |
Highest single reward | 414 480 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 40 762 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 39 400 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 75 791 cr |
Commodities smuggled | 40 |
Average profit | 8 421 cr |
Highest single transaction | 30 920 cr |
Trading |
|
Market network | 60 |
Trading profit | 12 273 859 cr |
Commodities traded | 6 581 |
Average profit | 43 524 cr |
Highest single transaction | 1 978 368 cr |
Mining |
|
Profits from mining | 4 982 495 cr |
Minerals refined | 721 |
Materials collected | 6 324 |
Exploration |
|
Systems visited | 7 653 |
Profits from exploration | 432 901 458 cr |
Level 2 detailed scans | 9 128 |
Level 3 detailed scans | 19 848 |
Highest payout | 5 875 605 cr |
Total hyperspace distance | 332 901 ly |
Total hyperspace jumps | 9 610 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 231,48 ly |
Approximate time played | 6W 6D 20H 17M |
Passengers |
|
Total bulk passengers delivered | 240 |
Total VIPs delivered | 776 |
Total delivered | 1 016 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 126 702 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 433 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 108 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 83 247 736 cr |
Crew hired | 4 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 51S |
Time in gunner role | 2H 9M 24S |
Time in fighter con role | 1M 17S |
Total credits accrued | 620 cr |