CMDR Scorpion profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 142 729 840 cr |
Credits spent on ships | 1 213 591 519 cr |
Credits spent on outfitting | 3 442 214 465 cr |
Credits spent on repairs | 11 883 822 cr |
Credits spent on fuel | 778 582 cr |
Credits spent on munitions | 2 545 227 cr |
Insurance claims | 27 |
Total claim costs | 123 397 085 cr |
Combat |
|
Bounties claimed | 3 417 |
Profit from bounties | 97 344 652 cr |
Combat bonds | 118 |
Profit from combat bonds | 2 830 608 cr |
Assassinations | 12 |
Profit from assassinations | 299 018 cr |
Highest single reward | 290 212 cr |
Skimmers killed | 5 814 |
Crime |
|
Fines issued | 407 |
Lifetime fines value | 1 213 321 cr |
Bounties received/earned | 7 883 |
Lifetime bounty value | 1 295 925 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 87 805 656 cr |
Commodities smuggled | 62 465 |
Average profit | 289 788 cr |
Highest single transaction | 304 344 cr |
Trading |
|
Market network | 94 |
Trading profit | 4 234 576 389 cr |
Commodities traded | 300 256 |
Average profit | 2 346 026 cr |
Highest single transaction | 210 761 961 cr |
Mining |
|
Profits from mining | 3 909 529 692 cr |
Minerals refined | 6 149 |
Materials collected | 23 255 |
Exploration |
|
Systems visited | 7 460 |
Profits from exploration | 419 627 546 cr |
Level 2 detailed scans | 6 406 |
Level 3 detailed scans | 150 724 |
Highest payout | 4 560 241 cr |
Total hyperspace distance | 264 253 ly |
Total hyperspace jumps | 10 525 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 339,75 ly |
Approximate time played | 13W 4D 11H 55M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 54 |
Total delivered | 54 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 298 387 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 2 457 |
Grade 1 upgrades generated | 655 |
Grade 2 upgrades generated | 465 |
Grade 3 upgrades generated | 531 |
Grade 4 upgrades generated | 436 |
Grade 5 upgrades generated | 370 |
Crew |
|
Crew credits earned | 550 939 667 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 56M 17S |
Time in gunner role | 36M 16S |
Total credits accrued | 5 394 cr |