CMDR John Luke Paperbone profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 4 203 970 967 cr |
Credits spent on ships | 404 052 207 cr |
Credits spent on outfitting | 1 608 424 923 cr |
Credits spent on repairs | 10 684 534 cr |
Credits spent on fuel | 337 148 cr |
Credits spent on munitions | 1 568 064 cr |
Insurance claims | 38 |
Total claim costs | 93 672 539 cr |
Combat |
|
Bounties claimed | 1 414 |
Profit from bounties | 201 107 654 cr |
Combat bonds | 228 |
Profit from combat bonds | 11 614 735 cr |
Assassinations | 256 |
Profit from assassinations | 287 841 947 cr |
Highest single reward | 1 474 976 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 170 |
Lifetime fines value | 977 442 cr |
Bounties received/earned | 176 |
Lifetime bounty value | 281 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 983 853 cr |
Commodities smuggled | 846 |
Average profit | 46 850 cr |
Highest single transaction | 319 600 cr |
Trading |
|
Market network | 111 |
Trading profit | 2 839 802 126 cr |
Commodities traded | 85 207 |
Average profit | 4 947 390 cr |
Highest single transaction | 117 070 184 cr |
Mining |
|
Profits from mining | 483 119 783 cr |
Minerals refined | 602 |
Materials collected | 15 719 |
Exploration |
|
Systems visited | 1 687 |
Profits from exploration | 68 572 729 cr |
Level 2 detailed scans | 7 968 |
Level 3 detailed scans | 7 983 |
Highest payout | 1 952 423 cr |
Total hyperspace distance | 82 214 ly |
Total hyperspace jumps | 4 157 |
Max distance from start | 5 077,94 ly |
Max distance from Sol | 5 000,01 ly |
Max distance from Colonia | 26 833,00 ly |
Approximate time played | 6W 6D 17H 35M |
Passengers |
|
Total bulk passengers delivered | 2 230 |
Total VIPs delivered | 368 |
Total delivered | 2 598 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 200 |
Total profit | 6 188 677 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 388 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 272 |
Grade 3 upgrades generated | 316 |
Grade 4 upgrades generated | 330 |
Grade 5 upgrades generated | 237 |
Multi-Crew |
|
Total time in multi-crew | 20S |