CMDR Holkf profile
(Asp Explorer)
Federation: Lt. Commander
Empire: Baron
Balance |
|
---|---|
Current assets | 2 635 920 783 cr |
Credits spent on ships | 794 378 798 cr |
Credits spent on outfitting | 503 260 271 cr |
Credits spent on repairs | 2 702 488 cr |
Credits spent on fuel | 336 309 cr |
Credits spent on munitions | 304 782 cr |
Insurance claims | 55 |
Total claim costs | 66 191 767 cr |
Combat |
|
Bounties claimed | 189 |
Profit from bounties | 3 208 787 cr |
Combat bonds | 18 |
Profit from combat bonds | 1 377 280 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 86 400 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 68 |
Lifetime fines value | 1 598 577 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 20 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17 192 cr |
Commodities smuggled | 6 |
Average profit | 2 865 cr |
Highest single transaction | 3 533 cr |
Trading |
|
Market network | 170 |
Trading profit | 2 316 942 059 cr |
Commodities traded | 203 060 |
Average profit | 2 989 603 cr |
Highest single transaction | 269 256 288 cr |
Mining |
|
Profits from mining | 1 252 444 309 cr |
Minerals refined | 1 763 |
Materials collected | 4 714 |
Exploration |
|
Systems visited | 2 975 |
Profits from exploration | 356 991 955 cr |
Level 2 detailed scans | 2 646 |
Level 3 detailed scans | 5 138 |
Highest payout | 3 133 563 cr |
Total hyperspace distance | 98 971 ly |
Total hyperspace jumps | 4 889 |
Max distance from start | 3 030,80 ly |
Max distance from Sol | 3 054,64 ly |
Max distance from Colonia | 23 594,48 ly |
Approximate time played | 5W 1D 16H 38M |
Passengers |
|
Total bulk passengers delivered | 35 |
Total VIPs delivered | 4 |
Total delivered | 39 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 6 018 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 516 |
Grade 1 upgrades generated | 296 |
Grade 2 upgrades generated | 112 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 24 836 324 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 44S |
Time in gunner role | 4H 6M 32S |
Total credits accrued | 23 140 cr |