CMDR Greyed profile
(Diamondback Explorer)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 457 014 569 cr |
Credits spent on ships | 227 283 068 cr |
Credits spent on outfitting | 167 687 266 cr |
Credits spent on repairs | 82 442 cr |
Credits spent on fuel | 74 840 cr |
Credits spent on munitions | 30 028 cr |
Insurance claims | 7 |
Total claim costs | 6 529 365 cr |
Combat |
|
Bounties claimed | 30 |
Profit from bounties | 780 663 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 485 580 cr |
Highest single reward | 169 340 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 636 792 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 724 cr |
Commodities smuggled | 11 |
Average profit | 1 345 cr |
Highest single transaction | 1 542 cr |
Trading |
|
Market network | 86 |
Trading profit | 358 135 641 cr |
Commodities traded | 37 085 |
Average profit | 785 385 cr |
Highest single transaction | 46 950 477 cr |
Mining |
|
Profits from mining | 225 003 740 cr |
Minerals refined | 1 182 |
Materials collected | 3 566 |
Exploration |
|
Systems visited | 1 047 |
Profits from exploration | 60 730 023 cr |
Level 2 detailed scans | 2 741 |
Level 3 detailed scans | 2 932 |
Highest payout | 5 933 346 cr |
Total hyperspace distance | 48 295 ly |
Total hyperspace jumps | 1 872 |
Max distance from start | 5 623,88 ly |
Max distance from Sol | 6 968,93 ly |
Max distance from Colonia | 22 716,64 ly |
Approximate time played | 1W 4D 1H 32M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 9 |
Total delivered | 21 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 38 120 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 176 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 45S |