CMDR Th3Sharky profile
![](/img/users/default.png?v=1548248885)
(Viper Mk III)
![](/img/ships/128049273/viper_wireframe_01.jpg)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 249 412 850 cr |
Credits spent on ships | 1 225 030 367 cr |
Credits spent on outfitting | 1 932 844 980 cr |
Credits spent on repairs | 8 074 465 cr |
Credits spent on fuel | 681 290 cr |
Credits spent on munitions | 1 631 262 cr |
Insurance claims | 105 |
Total claim costs | 34 627 035 cr |
Combat |
|
Bounties claimed | 2 907 |
Profit from bounties | 222 577 673 cr |
Combat bonds | 1 064 |
Profit from combat bonds | 39 413 756 cr |
Assassinations | 2 |
Profit from assassinations | 3 191 412 cr |
Highest single reward | 979 474 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 2 326 553 cr |
Bounties received/earned | 501 |
Lifetime bounty value | 1 762 185 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −336 cr |
Commodities smuggled | 5 |
Average profit | −67 cr |
Highest single transaction | 544 cr |
Trading |
|
Market network | 160 |
Trading profit | 2 768 947 026 cr |
Commodities traded | 119 181 |
Average profit | 1 992 048 cr |
Highest single transaction | 313 671 127 cr |
Mining |
|
Profits from mining | 2 302 155 067 cr |
Minerals refined | 2 717 |
Materials collected | 18 484 |
Exploration |
|
Systems visited | 3 080 |
Profits from exploration | 42 319 560 cr |
Level 2 detailed scans | 1 830 |
Level 3 detailed scans | 1 585 |
Highest payout | 1 106 144 cr |
Total hyperspace distance | 198 420 ly |
Total hyperspace jumps | 7 762 |
Max distance from start | 5 009,83 ly |
Max distance from Sol | 4 999,85 ly |
Max distance from Colonia | 24 136,88 ly |
Approximate time played | 7W 4D 21H 25M |
Passengers |
|
Total bulk passengers delivered | 2 564 |
Total VIPs delivered | 482 |
Total delivered | 3 046 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 186 669 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 612 |
Grade 1 upgrades generated | 381 |
Grade 2 upgrades generated | 334 |
Grade 3 upgrades generated | 459 |
Grade 4 upgrades generated | 255 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 113 300 492 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 34M 14S |