CMDR Lysergian157 profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 814 659 872 cr |
Credits spent on ships | 860 051 702 cr |
Credits spent on outfitting | 3 354 502 831 cr |
Credits spent on repairs | 16 317 411 cr |
Credits spent on fuel | 562 613 cr |
Credits spent on munitions | 3 413 697 cr |
Insurance claims | 17 |
Total claim costs | 96 732 484 cr |
Combat |
|
Bounties claimed | 1 099 |
Profit from bounties | 68 020 175 cr |
Combat bonds | 4 158 |
Profit from combat bonds | 103 065 811 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 473 260 cr |
Skimmers killed | 98 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 30 058 262 cr |
Bounties received/earned | 125 |
Lifetime bounty value | 61 850 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 1 818 839 cr |
Commodities smuggled | 1 584 |
Average profit | 53 495 cr |
Highest single transaction | 914 880 cr |
Trading |
|
Market network | 201 |
Trading profit | 174 208 274 cr |
Commodities traded | 179 904 |
Average profit | 121 995 cr |
Highest single transaction | 6 364 800 cr |
Mining |
|
Profits from mining | 9 832 534 cr |
Minerals refined | 515 |
Materials collected | 21 411 |
Exploration |
|
Systems visited | 2 442 |
Profits from exploration | 621 706 005 cr |
Level 2 detailed scans | 7 530 |
Level 3 detailed scans | 13 268 |
Highest payout | 9 006 938 cr |
Total hyperspace distance | 131 760 ly |
Total hyperspace jumps | 4 871 |
Max distance from start | 5 003,05 ly |
Max distance from Sol | 5 069,11 ly |
Max distance from Colonia | 22 791,16 ly |
Approximate time played | 20W 3D 15H 24M |
Passengers |
|
Total bulk passengers delivered | 1 188 |
Total VIPs delivered | 47 |
Total delivered | 1 235 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 1 848 802 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 581 |
Grade 1 upgrades generated | 654 |
Grade 2 upgrades generated | 634 |
Grade 3 upgrades generated | 802 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 627 |
Crew |
|
Crew credits earned | 270 575 788 cr |
Crew hired | 62 |
Crew fired | 59 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 36M 3S |
Time in gunner role | 55M 39S |