CMDR Mel Tengille profile
(Asp Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 660 531 020 cr |
Credits spent on ships | 839 223 095 cr |
Credits spent on outfitting | 1 942 688 285 cr |
Credits spent on repairs | 3 633 467 cr |
Credits spent on fuel | 136 707 cr |
Credits spent on munitions | 889 256 cr |
Insurance claims | 28 |
Total claim costs | 46 205 180 cr |
Combat |
|
Bounties claimed | 294 |
Profit from bounties | 16 354 320 cr |
Combat bonds | 270 |
Profit from combat bonds | 7 293 440 cr |
Assassinations | 1 |
Profit from assassinations | 193 641 cr |
Highest single reward | 425 774 cr |
Skimmers killed | 1 136 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 1 034 880 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 27 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36 161 cr |
Commodities smuggled | 8 |
Average profit | 6 027 cr |
Highest single transaction | 12 852 cr |
Trading |
|
Market network | 66 |
Trading profit | 769 540 154 cr |
Commodities traded | 29 028 |
Average profit | 2 331 940 cr |
Highest single transaction | 264 458 376 cr |
Mining |
|
Profits from mining | 622 065 717 cr |
Minerals refined | 993 |
Materials collected | 5 763 |
Exploration |
|
Systems visited | 5 091 |
Profits from exploration | 478 519 175 cr |
Level 2 detailed scans | 16 165 |
Level 3 detailed scans | 16 735 |
Highest payout | 2 912 170 cr |
Total hyperspace distance | 224 890 ly |
Total hyperspace jumps | 6 103 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 2W 4D 16H 42M |
Passengers |
|
Total bulk passengers delivered | 941 |
Total VIPs delivered | 933 |
Total delivered | 1 874 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 147 369 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 100 |
Grade 1 upgrades generated | 311 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 125 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 48 491 814 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 8M 49S |
Time in fighter con role | 1H 4M 56S |
Total credits accrued | 659 419 cr |