CMDR Aldarim profile
(Anaconda)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 2 870 601 217 cr |
Credits spent on ships | 2 005 532 285 cr |
Credits spent on outfitting | 3 220 476 964 cr |
Credits spent on repairs | 22 133 874 cr |
Credits spent on fuel | 735 736 cr |
Credits spent on munitions | 1 810 983 cr |
Insurance claims | 34 |
Total claim costs | 77 456 368 cr |
Combat |
|
Bounties claimed | 4 133 |
Profit from bounties | 252 198 426 cr |
Combat bonds | 2 307 |
Profit from combat bonds | 75 662 372 cr |
Assassinations | 40 |
Profit from assassinations | 19 201 474 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 214 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 75 589 cr |
Bounties received/earned | 373 |
Lifetime bounty value | 424 295 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 593 127 cr |
Commodities smuggled | 305 |
Average profit | 11 863 cr |
Highest single transaction | 112 050 cr |
Trading |
|
Market network | 193 |
Trading profit | 201 909 131 cr |
Commodities traded | 72 177 |
Average profit | 203 128 cr |
Highest single transaction | 24 211 760 cr |
Mining |
|
Profits from mining | 84 475 956 cr |
Minerals refined | 4 834 |
Materials collected | 17 968 |
Exploration |
|
Systems visited | 12 138 |
Profits from exploration | 461 094 089 cr |
Level 2 detailed scans | 10 593 |
Level 3 detailed scans | 15 164 |
Highest payout | 15 283 637 cr |
Total hyperspace distance | 577 119 ly |
Total hyperspace jumps | 15 566 |
Max distance from start | 27 156,34 ly |
Max distance from Sol | 27 082,22 ly |
Max distance from Colonia | 46 142,33 ly |
Approximate time played | 13W 3D 14H 14M |
Passengers |
|
Total bulk passengers delivered | 256 |
Total VIPs delivered | 4 036 |
Total delivered | 4 292 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 305 413 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 106 |
Grade 1 upgrades generated | 399 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 215 |
Grade 5 upgrades generated | 156 |
Crew |
|
Crew credits earned | 140 781 746 cr |
Crew hired | 21 |
Crew fired | 17 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 38M 10S |
Time in gunner role | 2H 34M 37S |
Time in fighter con role | 4M 12S |
Total credits accrued | 243 632 cr |