CMDR Beka VALENTINE profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 235 172 296 cr |
Credits spent on ships | 933 792 331 cr |
Credits spent on outfitting | 1 878 280 989 cr |
Credits spent on repairs | 2 894 968 cr |
Credits spent on fuel | 572 786 cr |
Credits spent on munitions | 316 524 cr |
Insurance claims | 5 |
Total claim costs | 1 541 869 cr |
Combat |
|
Bounties claimed | 245 |
Profit from bounties | 9 863 409 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 87 |
Profit from assassinations | 22 376 292 cr |
Highest single reward | 276 175 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 1 191 219 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 32 840 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 50 739 cr |
Commodities smuggled | 29 |
Average profit | 3 624 cr |
Highest single transaction | 16 156 cr |
Trading |
|
Market network | 117 |
Trading profit | 3 337 730 789 cr |
Commodities traded | 8 686 |
Average profit | 6 622 482 cr |
Highest single transaction | 394 716 160 cr |
Mining |
|
Profits from mining | 3 322 421 308 cr |
Minerals refined | 4 021 |
Materials collected | 10 016 |
Exploration |
|
Systems visited | 2 300 |
Profits from exploration | 78 986 868 cr |
Level 2 detailed scans | 4 782 |
Level 3 detailed scans | 4 654 |
Highest payout | 9 102 581 cr |
Total hyperspace distance | 108 271 ly |
Total hyperspace jumps | 4 508 |
Max distance from start | 15 551,15 ly |
Max distance from Sol | 15 620,45 ly |
Max distance from Colonia | 22 568,25 ly |
Approximate time played | 5W 5D 5H 34M |
Passengers |
|
Total bulk passengers delivered | 1 323 |
Total VIPs delivered | 1 229 |
Total delivered | 2 552 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 149 335 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 749 |
Grade 1 upgrades generated | 247 |
Grade 2 upgrades generated | 181 |
Grade 3 upgrades generated | 198 |
Grade 4 upgrades generated | 82 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |