CMDR digicrow profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 446 478 003 cr |
Credits spent on ships | 394 724 652 cr |
Credits spent on outfitting | 376 752 337 cr |
Credits spent on repairs | 8 378 352 cr |
Credits spent on fuel | 88 823 cr |
Credits spent on munitions | 440 879 cr |
Insurance claims | 13 |
Total claim costs | 37 963 977 cr |
Combat |
|
Bounties claimed | 218 |
Profit from bounties | 14 746 208 cr |
Combat bonds | 7 |
Profit from combat bonds | 70 000 cr |
Assassinations | 8 |
Profit from assassinations | 8 139 424 cr |
Highest single reward | 673 107 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 30 814 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 5 250 cr |
Highest bounty issued | 1 950 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 496 085 cr |
Commodities smuggled | 37 |
Average profit | 49 609 cr |
Highest single transaction | 222 908 cr |
Trading |
|
Market network | 104 |
Trading profit | 30 670 047 cr |
Commodities traded | 11 292 |
Average profit | 64 569 cr |
Highest single transaction | 899 701 cr |
Mining |
|
Profits from mining | 9 679 602 cr |
Minerals refined | 795 |
Materials collected | 11 620 |
Exploration |
|
Systems visited | 15 780 |
Profits from exploration | 1 994 525 937 cr |
Level 2 detailed scans | 19 506 |
Level 3 detailed scans | 39 443 |
Highest payout | 18 503 468 cr |
Total hyperspace distance | 754 358 ly |
Total hyperspace jumps | 16 966 |
Max distance from start | 65 480,80 ly |
Max distance from Sol | 65 517,36 ly |
Max distance from Colonia | 49 658,36 ly |
Approximate time played | 5W 4D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 600 |
Total VIPs delivered | 752 |
Total delivered | 1 352 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 75 |
Total profit | 1 463 642 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 537 |
Grade 1 upgrades generated | 162 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 111 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 105 |