CMDR Hack-Wizard profile
(Hauler)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 2 502 158 064 cr |
Credits spent on ships | 613 260 791 cr |
Credits spent on outfitting | 1 551 413 812 cr |
Credits spent on repairs | 3 684 763 cr |
Credits spent on fuel | 303 463 cr |
Credits spent on munitions | 1 009 333 cr |
Insurance claims | 24 |
Total claim costs | 29 904 105 cr |
Combat |
|
Bounties claimed | 1 174 |
Profit from bounties | 37 326 959 cr |
Combat bonds | 10 |
Profit from combat bonds | 279 611 cr |
Assassinations | 17 |
Profit from assassinations | 4 928 081 cr |
Highest single reward | 297 727 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 4 950 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 307 230 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 151 046 cr |
Commodities smuggled | 67 |
Average profit | 6 042 cr |
Highest single transaction | 36 066 cr |
Trading |
|
Market network | 268 |
Trading profit | 426 619 080 cr |
Commodities traded | 129 362 |
Average profit | 438 457 cr |
Highest single transaction | 50 102 650 cr |
Mining |
|
Profits from mining | 170 063 046 cr |
Minerals refined | 4 870 |
Materials collected | 11 656 |
Exploration |
|
Systems visited | 9 244 |
Profits from exploration | 1 560 584 305 cr |
Level 2 detailed scans | 60 188 |
Level 3 detailed scans | 62 421 |
Highest payout | 13 455 703 cr |
Total hyperspace distance | 526 967 ly |
Total hyperspace jumps | 11 122 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 7W 4D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 3 267 |
Total VIPs delivered | 577 |
Total delivered | 3 844 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 215 |
Total profit | 5 274 673 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 759 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 140 |
Grade 5 upgrades generated | 145 |
Crew |
|
Crew credits earned | 116 374 998 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 57M 38S |
Time in gunner role | 20M 45S |