CMDR Transcan profile
(Python)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 10 215 814 843 cr |
Credits spent on ships | 525 027 843 cr |
Credits spent on outfitting | 1 103 524 133 cr |
Credits spent on repairs | 24 662 390 cr |
Credits spent on fuel | 308 332 cr |
Credits spent on munitions | 3 728 029 cr |
Insurance claims | 56 |
Total claim costs | 240 156 535 cr |
Combat |
|
Bounties claimed | 419 |
Profit from bounties | 47 961 545 cr |
Combat bonds | 4 513 |
Profit from combat bonds | 9 459 687 681 cr |
Assassinations | 73 |
Profit from assassinations | 128 222 728 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 408 |
Lifetime fines value | 8 878 112 cr |
Bounties received/earned | 997 |
Lifetime bounty value | 1 993 940 cr |
Highest bounty issued | 160 700 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 184 146 552 cr |
Commodities smuggled | 40 359 |
Average profit | 1 587 470 cr |
Highest single transaction | 10 010 090 cr |
Trading |
|
Market network | 129 |
Trading profit | 976 543 526 cr |
Commodities traded | 21 793 |
Average profit | 1 926 121 cr |
Highest single transaction | 321 614 920 cr |
Mining |
|
Profits from mining | 879 801 287 cr |
Minerals refined | 1 959 |
Materials collected | 27 117 |
Exploration |
|
Systems visited | 7 543 |
Profits from exploration | 2 670 273 525 cr |
Level 2 detailed scans | 76 140 |
Level 3 detailed scans | 75 618 |
Highest payout | 14 883 606 cr |
Total hyperspace distance | 487 448 ly |
Total hyperspace jumps | 9 800 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 3D 17H 16M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 55 |
Total delivered | 57 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 154 |
Total profit | 1 463 459 cr |
Total rescue transactions | 53 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 141 |
Grade 1 upgrades generated | 379 |
Grade 2 upgrades generated | 369 |
Grade 3 upgrades generated | 420 |
Grade 4 upgrades generated | 428 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 27 048 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 33M 9S |
Time in gunner role | 15M 8S |
Time in fighter con role | 1H 23M 26S |
Total credits accrued | 1 230 292 cr |