CMDR tyral profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 432 556 140 cr |
Credits spent on ships | 2 595 627 531 cr |
Credits spent on outfitting | 6 442 045 105 cr |
Credits spent on repairs | 6 184 111 cr |
Credits spent on fuel | 1 032 678 cr |
Credits spent on munitions | 1 207 205 cr |
Insurance claims | 36 |
Total claim costs | 122 061 000 cr |
Combat |
|
Bounties claimed | 2 101 |
Profit from bounties | 120 184 932 cr |
Combat bonds | 149 |
Profit from combat bonds | 11 887 154 cr |
Assassinations | 2 |
Profit from assassinations | 92 158 cr |
Highest single reward | 1 411 099 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 284 |
Lifetime fines value | 1 167 912 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 41 165 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14 771 289 cr |
Commodities smuggled | 5 488 |
Average profit | 527 546 cr |
Highest single transaction | 1 054 938 cr |
Trading |
|
Market network | 432 |
Trading profit | 19 771 035 962 cr |
Commodities traded | 1 277 433 |
Average profit | 7 388 280 cr |
Highest single transaction | 164 374 100 cr |
Mining |
|
Profits from mining | 342 283 733 cr |
Minerals refined | 2 524 |
Materials collected | 10 566 |
Exploration |
|
Systems visited | 7 354 |
Profits from exploration | 942 472 866 cr |
Level 2 detailed scans | 37 787 |
Level 3 detailed scans | 59 407 |
Highest payout | 14 280 940 cr |
Total hyperspace distance | 349 550 ly |
Total hyperspace jumps | 13 533 |
Max distance from start | 32 961,16 ly |
Max distance from Sol | 32 960,82 ly |
Max distance from Colonia | 35 770,06 ly |
Approximate time played | 12W 2D 23H 22M |
Passengers |
|
Total bulk passengers delivered | 5 106 |
Total VIPs delivered | 80 |
Total delivered | 5 186 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 244 956 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 428 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 1 234 130 155 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 45M 9S |
Time in gunner role | 5M 11S |